Transport Fever 3 launches with 275+ vehicles in 9 categories, plus 6 Deluxe and 1 pre-order bonus vehicle. Full confirmed list here.
Transport Fever 3 Vehicles List: Which Categories Are Confirmed and How Many Are There?
Quick answer: Transport Fever 3 ships with more than 275 vehicles across 9 confirmed categories, the biggest roster the series has ever had. Two of those categories, helicopters and cargo trams, are brand new. No complete official stat sheet exists yet, so this page lists every category and every individually named vehicle confirmed before launch, and flags the rest as pending launch verification.

How Many Vehicles Does Transport Fever 3 Have?
Three different numbers circulate, and all three come from official or semi-official mouths. The Steam store page promises 275+ realistic vehicles. The official vehicle trailer talks about more than 270 models spanning historic classics to modern machines. Press coverage of the 2026 First Look material rounds it up to more than 300 vehicles in the base game.
Official source: Pre-purchase Transport Fever 3 on Steam
The gap is probably counting methodology: base models versus variants, and whether edition bonus vehicles are included. Treat 275+ as the floor confirmed on the store page, and expect the exact in-game depot count to be nailed down once players can browse it on September 29. Anything you read claiming a precise final number before that date is guessing.
Steam says 275+, the vehicle trailer says 270+, and press previews say 300+. These describe the same roster with different counting rules. Use 275+ when talking about the store promise, and wait for the release build before quoting anything more precise.
All 9 Confirmed Vehicle Categories
The roster covers every major transport type, including light rail systems and dedicated cargo trams. The table below marks which categories are new to the series.
| Category | Status in TF3 | What It Covers |
|---|---|---|
| Trains | Returning | Steam, diesel, and electric locomotives plus high-speed trains |
| Buses | Returning | City and intercity road passenger transport |
| Trams | Returning, expanded | Street-running passenger trams, now configurable like trains |
| Trucks | Returning | Road freight, with overtaking behavior confirmed |
| Ships | Returning, expanded | Ferries, cargo ships, and supertankers serving offshore industry |
| Aircraft | Returning | Passenger planes up to jet airliners |
| Helicopters | New | Rotorcraft for passenger links; details pending verification |
| Light rail | New as a system | Light rail systems running beyond classic tram scope |
| Cargo trams | New | Freight vehicles running on tram track into city centers |
Two things long-time players should notice. First, trolleybuses are confirmed absent: Urban Games community manager Sam stated in a reply on the official vehicle trailer page that the game has no trolleybuses. Second, trams are no longer passenger-only city toys. Episode 3 of the official dev blog series explains that cargo trams make trams configurable in a way similar to trains, which blurs the old line between the tram and train categories. The cargo tram systems deserve their own read once you grasp the overview here.
Official source: Dev Blog Episode 3: Infrastructure
Every Individually Named Vehicle So Far
Urban Games has not published a full per-model list with stats. The only vehicles named individually in official material are the edition bonuses. Everything else is known only by category and count.
| Vehicle | Source | Notes |
|---|---|---|
| Concorde supersonic airliner | Deluxe Edition | Legendary aircraft pick |
| London bus | Deluxe Edition | Classic road vehicle |
| Trans-Europe Express | Deluxe Edition | Iconic train set |
| Peterbilt 359 truck | Deluxe Edition | American road freight icon |
| Hong Kong double-decker tram | Deluxe Edition | High-capacity tram |
| Sikorsky S-76 helicopter | Deluxe Edition | The only named helicopter so far |
| TS Queen Mary ocean liner | Pre-purchase bonus | Historic ship, limited-time offer |
Official source: Pre-purchase Transport Fever 3 on Steam
The pre-purchase offer also bundles the Great Pyramid landmark and an Asian elephant animal, which matter for the landmark bonus game rather than the depot. The Deluxe Edition adds two landmarks, four animals, three handcrafted maps, a Tycoon Cars road vehicle pack, three fun elements, and the full series soundtrack on top of the six vehicles above.
Beyond these seven, preview coverage has spotted individual models such as the Fokker F100 at TGS 2025, but those are media sightings, not an official roster. A community thread transcribing the art book lists early-era items like horse trams and open passenger wagons, which fits the horse-drawn-wagon start confirmed on the store page, but fan transcriptions are not patch-proof facts.
Nobody outside Urban Games has the full per-vehicle stats (capacity, speed, running cost, availability years). Any site publishing a complete numbers table before September 29 is filling gaps with guesses. This page will only add stats after they can be read in the release build.
Eras: From Horse-Drawn Wagons to Jets
The store page frames the timeline as horse-drawn wagons rising to jet planes, supertankers, and high-speed trains, with over a century of transport history to play through. Press previews describe a campaign window starting around 1900, while the series traditionally started in 1850.
That 1850-versus-1900 question is genuinely unresolved. The 1900 figure comes from preview builds that may cover only part of the game, and the store page avoids naming a start year at all. Do not plan sandbox strategies around either date until the release build settles it. What is safe to say: steam traction and horse-drawn equipment open the game, and the roster runs into the modern era with jets, high-speed rail, and supertankers.
How to Read Vehicle Choice Before Launch
Without stats, the useful pre-launch skill is thinking in roles rather than models. Every line you will ever build needs a vehicle that fits one of a few jobs: bulk freight over distance, last-mile freight into towns, mass passenger trunk routes, and local passenger distribution. The new categories slot into those jobs in predictable places. Helicopters look like a solution for awkward passenger links across water or mountains, which the helicopter overview examines in detail. Cargo trams look like the last-mile freight answer for dense cities that punish truck noise and pollution. Heavy trunk work stays with trains, which is why learning train signals early still pays off no matter what the new toys do.
Pick one bulk hauler, one last-mile option, one passenger trunk vehicle, and one local distributor per era. When stats go public at launch, you only need to fill four slots instead of relearning 275 vehicles from scratch.
The 300+ figure from preview coverage suggests the depot will feel overwhelming on day one. Filtering by role keeps it manageable, and the in-game filters plus the promised day-one mod browser should help further.
Frequently Asked Questions
How many vehicles are in Transport Fever 3?
The Steam store page confirms 275+, the official vehicle trailer mentions 270+, and press previews cite more than 300 in the base game. The difference is counting methodology. No exact final number can be confirmed until the release build is playable, pending launch verification.
Are helicopters really in Transport Fever 3?
Yes. Helicopters are a confirmed vehicle category listed on the Steam store page, and the Sikorsky S-76 appears as a Deluxe Edition bonus vehicle. Their exact stats, costs, and best use cases are still pending launch verification.
Does Transport Fever 3 have trolleybuses?
No. Urban Games confirmed through a community manager reply on the official vehicle trailer page that trolleybuses are not included. If overhead-wire road transport matters to your city plans, trams and light rail are the confirmed alternatives.
Which edition vehicles are worth caring about?
Only seven vehicles are individually confirmed: six Deluxe Edition legendaries (Concorde, London bus, Trans-Europe Express, Peterbilt 359, Hong Kong double-decker tram, Sikorsky S-76) and the TS Queen Mary pre-purchase liner. Whether any of them earns its slot economically is pending launch verification.
Where can I see the full vehicle stats?
Nowhere yet. Urban Games has published counts and categories but no per-model stat sheet. Expect community depot guides to appear within days of the September 29 launch, and treat any pre-launch numbers table as speculation.
More Transport Fever 3 Guides
Helicopters are new in Transport Fever 3, with the Sikorsky S-76 confirmed. What they are good for, what they cannot do, and costs still unconfirmed.
How money works in Transport Fever 3: delivery income, running costs, full loads, and the route habits that turn thin lines profitable.
Transport Fever 3 landmarks grant area bonuses tied to headquarters and company rank. Confirmed landmarks, how bonuses work, and subsidy details still pending.
Transport Fever 3 loans and contracts explained: dynamic borrowing, risk-versus-reward deals, and rules for debt that builds instead of kills.
Transport Fever 3 mods run through an in-game browser with cross-platform support. Learn Curated Mods, mod.io, and Workshop status.
Cut noise and pollution in Transport Fever 3: barriers, trees, underground rail and fleet maintenance. Pre-launch guide.
Transport Fever 3 offshore oil and fishing guide: rigs, fishing grounds, ships and climate limits for sea supply chains. Pre-launch.
Fix Transport Fever 3 lag and stutter: graphics settings that help, CPU bottleneck advice, and late-game slowdown cures that work.
